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    <title>General on Syafiy Rahman</title>
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      <title>Hello, World</title>
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      <pubDate>Thu, 06 Mar 2025 00:00:00 +0000</pubDate>
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      <description>&lt;blockquote&gt;&#xA;&lt;p&gt;&amp;ldquo;The best time to plant a tree was 20 years ago. The second best time is now.&amp;rdquo;&lt;/p&gt;&#xA;&lt;/blockquote&gt;&#xA;&lt;p&gt;Every programmer&amp;rsquo;s first line of code is usually &lt;code&gt;print(&amp;quot;Hello World&amp;quot;)&lt;/code&gt;. But for me, my real &amp;ldquo;hello world&amp;rdquo; moment didn&amp;rsquo;t start with a line of code — it started with a block game and a curiosity I couldn&amp;rsquo;t shake off.&lt;/p&gt;&#xA;&lt;hr&gt;&#xA;&lt;h2 id=&#34;where-it-all-began&#34;&gt;Where It All Began&lt;/h2&gt;&#xA;&lt;p&gt;If I&amp;rsquo;m being honest, it all started with Minecraft.&lt;/p&gt;&#xA;&lt;p&gt;I know, I know — but hear me out. I was just a kid, probably around 10 or 11, and Minecraft was my entire world. I&amp;rsquo;d spend hours building things, figuring out redstone circuits (which is basically logic gates if you think about it), experimenting with command blocks, and just&amp;hellip; creating stuff. I didn&amp;rsquo;t know it at the time, but that game was quietly teaching me problem-solving, logical thinking, and the joy of building something from nothing.&lt;/p&gt;</description>
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